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JimB
10th June 2003, 02:34 PM
Hi
Does anyone know how to make car textures from scratch like in
Andy's tutorial, it seems to be a good idea to make the model
from the texture.I have been looking for suitable car photos from
the net with no luck.

JimB

JimB
12th June 2003, 01:28 PM
Anyone?
It's always the same somebody shows how to do something using a
pre prepared bitmap, what would be nice is a tutorial on how to make
the bitmap in the first place.

JimB

Thaellin
13th June 2003, 10:34 AM
If you have the model and are doing the texture afterwards, I would suggest getting a screenshot of the orthographic views of your model and then drawing on top of them with Photoshop or the GIMP. Then apply the texture you just made.

If you're just trying to make a texture with no specific applicaiton in mind yet, then try looking in back-issues of "Game Developer Magazine" (or possibly online at www.gamasutra.com). They had a nice series on creating material textures a few months back.

BTW: remember to specify your texture with dimensions that are powers of 2 (i.e., 64, 128, 256) on each side in order to have maximum compatibility without image distortion.

Have fun,
-- Jeff

JimB
13th June 2003, 02:11 PM
Hi Thaellin
Thanks for the tips it's nice that someone replies.

JimB

Rune
13th June 2003, 04:28 PM
Hi JimB,

There is some pretty cool stuff on this page you may wanna take a look at:

http://members.aol.com/racingwolf999/skin.htm

JimB
14th June 2003, 07:38 AM
Hi Rune
That's a pretty nice site ,I had a look at a couple of skins
it has given me an idea or two.

Thanks
JimB

seaviper
3rd August 2003, 12:31 AM
I'm doing a T-45 from color 3-views that i scanned. I'm not ready to paint the bird yet. However, when its done, I will use the model to generate a template and then paint it with Gimp.

Or, I could just use the scanned images I have and create a skin from them. However the scans are not the paint scheme I want.

I particularly like the ability in AC3D to scale and center the background images. That way all my backgrounds are to scale and centered correctly.

One problem is that the program doesn't remember your backgrounds or their scale/offset when you close it and re-open it again. So, I had to go and put in a few calibration objects to help me re-align the images when I start a new session.

I will use a 256x256 texture image for skinning.

later
Patrick

JimB
3rd August 2003, 09:06 AM
Hi seaviper
Any Tips/Advice for beginner skinners would
be great.

JimB

seaviper
3rd August 2003, 02:43 PM
im pretty much a beginner skinner myself Jim B:o)