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View Full Version : Creating a texture mapped car body


Andy
22nd June 2003, 01:32 PM
Includes movies of the AC3D Texture Coordinate Editor (AC3D's UV Mapper) in action.

http://www.ac3d.org/ac3d/tutorials/carbody

titchStewart
19th January 2004, 07:16 PM
Andy,

How do you select the surfaces when you are applying the texture in the TCE to the roof?

I follow the bit about to the side but I can't seem to just select the surfaces that make up the roof, front windscreen and bonnet, how do you do that?

Great tutorial videos, just wish there was commentary.

Cheers,

Titch

Andy
20th January 2004, 02:52 AM
Hold down the control key and click to select a surface in the 3D window. Also holding down shift adds that surface to the selection. The click is important since it only selects the nearest surface - a drag will select all underneath the drag rectangle.

Andy

titchStewart
20th January 2004, 05:59 AM
Excellent, many thanks.

Titch

titchStewart
21st January 2004, 05:03 PM
Andy,

I think there's a bug with selecting surfaces in the 3D view. I'm in the middle of the car tutorial and about to place the texture on the front bumper/grill. Even when I have the car point directly towards the camera and I ctrl-mouse1 click the front the side surface of the car is selected. Even if I zoom up very close it will usually select a surface that is not the one I'm clicking on.

Cheers,

Titch

Laurifer
21st January 2004, 10:30 PM
You have to be sure you are not draging. If you drag it will select ALL of the surfaces that are even partially within the box.

-Laurifer

titchStewart
26th January 2004, 08:40 AM
I wasn't dragging. I'm in surface mode and a simple click is all I do.

Cheers,

Titch