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View Full Version : How to make rounded aircraft fuselage?


surfimp
25th June 2003, 04:04 PM
I'm pretty new to 3D modelling and very new to AC3D so forgive me my ignorance. I'm trying to recreate the model glider below for use in an R/C soaring simulator.

http://www.northcountyflyingmachines.com/images/moth.jpg

It seems I should create a cylinder and then modify it, but I'm unclear as to how to add additional vertices. Would I just create a number of cylinders (i.e. like pieces of pipe) size them to fit, and then merge them all? Any help much appreciated!

Andy
25th June 2003, 04:44 PM
I fly RC planes and like designing new models with AC3D.

To make a curved fuselage is quite simple with AC3D. Look in the AC3D manual at page 36. This gives an example of using the Vertex->Create-surface-object function to make a fuselage.

For your plane, you would use a sphere at the nose and a few ellipses down the length of the body. Then in vertex mode, select everything and then Vertex->create-surface-object.

Using this function is also good for making the wings from a few simple objects.

Let me know if you have any problems or need any pictures.

Andy

surfimp
25th June 2003, 04:47 PM
Wow, that's exactly what I was hoping for! Thank you! :)