View Full Version : export/import Torque engine .dts and .dqs?
LukeNukem
10th August 2003, 04:03 AM
Can anyone build those?
One thing stopping me from buying AC3D is i cant expotr those formats, which is essential, and I have no idea if i can build the plugins myself.
Info?
Andy
10th August 2003, 06:13 AM
Is there a web site where these formats are described?
Andy
Andy
10th August 2003, 06:30 AM
The torgue engine seems to support 3DS and Milkshape, both of which AC3D supports.
Andy
Torque engine details: http://www.garagegames.com/pg/product/view.php?id=1
LukeNukem
10th August 2003, 08:47 PM
Yes it has plugins for 3DS ($3000+)
And milkshape (not ported to linux) but dosnt actualy read those formats.
AC3D seems to be the only modeler that caters to my needs, except I cant program too well yet and will be incapable of doing a plugin myself.
:roll:
Uh yeah..
Andy
11th August 2003, 03:56 AM
The Torque site says that the source code for the Milkshape exporter is available with the Torque SDK (or inside the main source) - Do you have this?
Alternatively, if you can give me details of the dts format, it may be a simple task to make a plugin. I was unable to find a description of the DTS format on the torque site.
Andy
LukeNukem
11th August 2003, 05:47 AM
I have a liscence for the engine and source for all code comes with it.
Docs on the format are damned hard to find so Im seeing if im allowed to let you look over the source for the Milkshape/Max plugins.
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