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-WOODY-
8th November 2003, 06:09 PM
If you want to try your hand at figure modeling, there's a great tut for doing that here. http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

It's kinda one of those cartoonish type characters, but still it walks you through step by step. It's pretty much geared toward using 3D Max and AC3D doesn't have the features that Max does, but you can do work-a-rounds to achieve the same results.
Here's a progress photo of the one I'm currently working on.

As an added note, I just learned that if you create your model using quads instead of triangles, you'll have much better results when you go to subdivide and smooth.

http://www.ac3d.org/ac3d/gallery/girl_models.jpg

Cowboybebop
12th November 2003, 05:21 PM
how do you effectively CUT in AC3d I understand everything that's going on with some exceptions of jargon. Like what exactly is a quad ?

-WOODY-
12th November 2003, 09:01 PM
To answer your question, A quad is a 4 corner surface that's not triangulated. Like a box.
To accomplish the "cut" effect, you have to select all the surfaces that you want to "cut" then divide once. That will divide each surface into quarters instead of in half. You then have to combine the 2 surfaces on each side leaving one single line of division, then delete the leftover vertices. It's much more time consuming, but what-a-ya gonna do.

Cowboybebop
12th November 2003, 11:07 PM
Hmm, I guess I was headed in the right direction but I stopped and undid everything in fear that my model would be days of hard work all done wrong. :oops: Well I guess the next thing to do is beg andy for the addition of the tool I see something like that being very valuable. :lol:

-WOODY-
15th November 2003, 07:05 PM
Here's a progress shot of what I'm working on now. It's not easy trying to bend the arms and make the joints look right.
She's going to be holding some kind of huge funky weapon.

http://home.earthlink.net/~slwoodgraphics/warrior.jpg

*hope my bandwidth holds out*

Andy
16th November 2003, 02:55 AM
WOW!

If you run out of space, let me know and I'll host the images.

I'm looking forward to adding this model to the gallery!

Andy

Cowboybebop
16th November 2003, 01:03 PM
I started on it and stopped at the shin, it was coming along well until I ran into the knife tool parts. So I stopped and search for one that I could do without using a knife tool.

http://www.comet-cartoons.com/toons/3ddocs/bodymodeling/index.html

Going to try this one even though it doesn't go into the same depth as the one woody posted I can jump back in on woody's tutorial after I get the body done for the clothing and accessories I think.

gogi
9th January 2004, 02:50 PM
Hi guys !
this is my first attempt with the characters in AC3D.Thanks for the great
tutorial.
http://img7.photobucket.com/albums/v17/smogyboy/characters/Manfred-Von-Katzhofen.jpg
Still playing with it,Woody was right,ewerything is possible.And I got question:when i construct character face with stitching poly`s to nearsnap then merge ewerything but sometimes the direction of the patches is different,when exported as object files sometimes there is empty space in the model.Or maybee I should go thru tut again ?Thanks

Andy
9th January 2004, 03:30 PM
Great stuff!

For missing surfaces - make sure the normals all face the same way. Select all the surfaces ad set to single sided ('1S' on control panel). Any surfaces that are the wrong way around will show up from the opposite side only. Use Surface->flip-normal to flip it.

When making poly objects by clicking, click in an anti-clockwise direction, then the surface will face you in the view.

Andy

gogi
10th January 2004, 01:43 PM
Thanks Andy for your advice,it`s working fine,i`ll play more with patches.It`s getting more and more fun.And of course more and more time demanding.

gogi
25th January 2004, 03:27 PM
Hi guys,
I`ve ben playing with character making,this was done in AC3D,rendered in Poser 5.The next thing is setup of the character in Poser.Fun.
http://img7.photobucket.com/albums/v17/smogyboy/characters/deratizator.jpg

LiveWire
25th January 2004, 04:34 PM
nice, very nice

gogi
18th February 2004, 12:09 AM
thanks man,this is the next one ,made in ac3d rendered in Poser5
http://img7.photobucket.com/albums/v17/smogyboy/characters/dragec.jpg

Andy
18th February 2004, 02:45 AM
Wow!

Can you post a picture of it running AC3D? - with surfaces outlined - so we can see the mesh.

How did you model it? Did you use surface-subdivision?

It's excellent!

Andy

gogi
18th February 2004, 08:59 AM
Hi Andy,
Glad you like it, Everything was done from one cube, extrusion of the surfaces, then when the shape was done I went to subdivision to smoothen the model, it worked great .The tut which Woody posted was revelation and in my lucid moment I did the rest.
http://img7.photobucket.com/albums/v17/smogyboy/ac3d/dragec1.jpg

gogi
18th February 2004, 09:05 AM
and here is the screenhttp://img7.photobucket.com/albums/v17/smogyboy/ac3d/ac3d-screen.jpg

Andy
18th February 2004, 09:51 AM
Gorgeous!

Please send me a render and I'll add it to the gallery!

Do you have a version of the dragon which doesn't have the subdivisions commited?

Andy

gogi
18th February 2004, 01:14 PM
yeshttp://img7.photobucket.com/albums/v17/smogyboy/ac3d/dragec-before-subd.jpg

-WOODY-
18th February 2004, 02:16 PM
Wow, -WOODY- like. It's a shame that you can't use AC3D to animate it.

gogi
18th February 2004, 02:35 PM
:wink: Thanks Woody, who knows, maybe one of these days that will be possible too?
Right Andy?

LiveWire
18th February 2004, 05:40 PM
dude thats awsome, i think ill go model now :wink:

i was wounder where you started, you said you started with only one box, then extuded the surfaces, well what was the original box(like head, foot, tail, leg, ect...)

very nice work

i agree, we need animation to 'move' him into different positions, woody that tutorial is great, it rly helped :D

Philip

gogi
18th February 2004, 08:49 PM
Thanks man .It went like this, I just build this ugly chicken in one hour so no wonder it’s so ugly .I started from feet and vent up, only one half of it, when the half was done I mirrored it optimized the vertices and subdivided the object. Setting for subdivision was on 1 then 2. I pulled some vertices and when the result was satisfactory, relatively speaking, I commit the subdivision and set surface type on smooth. After that it didn’t look any better but what can you do? Hope this helped.
http://img7.photobucket.com/albums/v17/smogyboy/ac3d/tut/first-faze.jpg

http://img7.photobucket.com/albums/v17/smogyboy/ac3d/tut/Untitled-1.jpg
http://img7.photobucket.com/albums/v17/smogyboy/ac3d/tut/Untitled-2.jpg
http://img7.photobucket.com/albums/v17/smogyboy/ac3d/tut/Untitled-3.jpg
http://img7.photobucket.com/albums/v17/smogyboy/ac3d/tut/Untitled-4.jpg

gogi
18th February 2004, 08:51 PM
sorry, accidently I posted tut tvice .so ignore this

gogi
23rd February 2004, 07:38 PM
Hi guys,
I`ve ben playing with character making,this was done in AC3D,rendered in Poser 5.The next thing is setup of the character in Poser.Fun.
http://img7.photobucket.com/albums/v17/smogyboy/AC3D%20models/deratizator.jpg
OK here is my first take in Poser with the same character it is little bit rough so I will play more.
http://img7.photobucket.com/albums/v17/smogyboy/characters/deratizator-poses1.jpg