ExileInParadise
17th February 2004, 03:56 PM
When I export a model to VRML2.0 using AC3D, the VRML2.0 export sets the Shininess of the materials to 10.0000 as a default.
The VRML97 specification (section 6.3 Material node) lists the default shininess for a material as 0.2 and the allowed range to be 0.0 to 1.0
Is it possible to get a fix or workaround?
The VRML97 specification (section 6.3 Material node) lists the default shininess for a material as 0.2 and the allowed range to be 0.0 to 1.0
Is it possible to get a fix or workaround?