Stiglr
9th March 2004, 08:02 PM
I am having fits in texturing.
Here's the problem: I have an object that I want to texture the top and bottom sides of, with two different textures.
If I begin in top view and select all the surface polys from the top of the object, the selection "soaks through" and grabs bottom vertices as well. So, when I place the texture, the top looks just dandy: the bottom however, doesn't.
I've tried selecting surface polys in the 3D view, where I can get at them from different angles. But still, I get this soak through selecting: select one poly from below, and some of the polys on top will be selected...if I change my viewpoint and de-select the top polys, guess what: the corresponding poly on the bottom will deselect, too.
Any strategies for dealing with this? This also happens on, for example, the right side of a airplane fuselage, if the side view looks at the left side: you can easily texture the left side from the Side, but the right side takes the texture too. Of course, I've got another area of the texture for that.
Here's the problem: I have an object that I want to texture the top and bottom sides of, with two different textures.
If I begin in top view and select all the surface polys from the top of the object, the selection "soaks through" and grabs bottom vertices as well. So, when I place the texture, the top looks just dandy: the bottom however, doesn't.
I've tried selecting surface polys in the 3D view, where I can get at them from different angles. But still, I get this soak through selecting: select one poly from below, and some of the polys on top will be selected...if I change my viewpoint and de-select the top polys, guess what: the corresponding poly on the bottom will deselect, too.
Any strategies for dealing with this? This also happens on, for example, the right side of a airplane fuselage, if the side view looks at the left side: you can easily texture the left side from the Side, but the right side takes the texture too. Of course, I've got another area of the texture for that.