Michael_boelling
18th March 2004, 05:14 AM
Hello,
I have created an airship model with CATIA and exported the file as VRML1.
The CATIA file contains several parts. The VRML file shows up correct. When I import the file in AC3D, it seems as if AC3D puts the origin of all parts to the same point, but they should be different. The result is a wrong ac3d file.
The example file can be found at:
ftp://ftp.isd.uni-stuttgart.de/incoming/joey.wrl
ftp://ftp.isd.uni-stuttgart.de/incoming/joey.ac
You see that the envelope, the gondola, the engine and everythings starts at the same position in the ac file.
Also is the a option not to write the crease command in the ac file as that crashes the flightgear flightsimulator. I found the line in the plib library, but compiling compiling the plib libraray and the flight gear source code is a bit difficult for me. Maybe it is because I use WinXP.
I have created an airship model with CATIA and exported the file as VRML1.
The CATIA file contains several parts. The VRML file shows up correct. When I import the file in AC3D, it seems as if AC3D puts the origin of all parts to the same point, but they should be different. The result is a wrong ac3d file.
The example file can be found at:
ftp://ftp.isd.uni-stuttgart.de/incoming/joey.wrl
ftp://ftp.isd.uni-stuttgart.de/incoming/joey.ac
You see that the envelope, the gondola, the engine and everythings starts at the same position in the ac file.
Also is the a option not to write the crease command in the ac file as that crashes the flightgear flightsimulator. I found the line in the plib library, but compiling compiling the plib libraray and the flight gear source code is a bit difficult for me. Maybe it is because I use WinXP.