View Full Version : B3D Exporter
StuC
19th September 2004, 07:06 PM
Has anyone done a B3D exporter yet ? - just we have moved recently to using Blitz3D :)
I find the .X and .3DS export works excellent - until - I want to grab an object name.
Unless Im missing something with the 3DS export ?
StuC
20th September 2004, 04:59 AM
Blitz publish a nice spec sheet for anyone with the time todo an exporter.
http://www.blitzbasic.com/sdkspecs/sdkspecs/b3dfile_specs.txt
No rush on this now - as I found what I was doing wrong upon loading into the app ! :oops:
TomToad
20th September 2004, 08:57 AM
I've been working on an exporter myself. Between work and other projects, it's been slow going, but I make a little more progress every couple of weeks or so :D At this rate I should be done by the time all computers are holographic and the latest Blitz3D is called BlitZHoloDeck v3.1.
Although, now that there's seems to be a bit of interest, I'll see if I can get it finished sooner.
StuC
20th September 2004, 03:42 PM
I for one will use it :)
TomToad
21st September 2004, 06:44 AM
Ok, after I get through this loooong work week and get a little sleep, I'll try starting up on it again. It may be a while before I get anything useful working so don't hold your breath :oops: <- imagine this little smiley turning blue instead of pink. :D
StuC
26th September 2004, 05:13 AM
Kewl - good luck :)
~J~
1st November 2004, 11:10 AM
Any news on this yet - you wanting some money, beer, DVD's sent over as blackmail?
TomToad
5th November 2004, 08:09 PM
Still here :)
The project was kinda put on the shelf for a bit. Ran into a problem that requires me to restructure the entire plugin in order to solve, plus three hurricanes, plus other projects, kinda had me loose my steam.
If you like, I can send you what I already have. It will save your mesh, but without colors, brushes, textures, or anything like that. Just the mesh itself is saved.
semar
16th March 2005, 05:38 AM
Hi TomToad,
I'm very interested in a Blitz3D exporter.
If you need a beta tester, feel free to contact me:
semar63 *NOSPAM* hotmail.com
(change the *NOSPAM* to @)
Good luck, and beware the hurricanes !!
:wink:
Sergio.
lo-tekk
4th April 2005, 05:35 PM
Hi alltogether,
i have found out, that you have to load your mesh as animmesh and then find the child - object by the name you entered in the object property editor. That worked for me. But an B3D im- / exporter would be really great !
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