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Malekovits
27th October 2004, 12:38 PM
Hi everyone,

I thing, with animation system, also, a system, a physics engine, to make etc. a ball moving like in the reality, not just a repeated (bone) animation but by seting gravity, air resistance and etc. Can all this made with sdk ?

Malekovits

Thaellin
27th October 2004, 01:01 PM
After animation support has been implemented (which I believe is planned, but not scheduled), then making a physics simulation plugin would be practical.

Technically, you could make a physics system plugin right now, outputting a new AC file for each frame of the simulation. Not quite optimal, though.

I seem to remember AC3D having been used in the creation of a physics simulation, but I don't remember any of the details. Some university project?

-- Jeff

Malekovits
28th October 2004, 09:14 AM
Not for university project, but just from interesting on this. Also, not keyframes you said but real motion.