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View Full Version : Extraction, teh best way to make big Ac3d


stiklewave
2nd November 2004, 03:02 PM
Only the bests 3d modellers like 3ds Max studio, and the map maker of Unreal Tournament 2003/4 have the Extraction mode, is a bit harder to explain but i think someone knows what im talking about...

The extraction is teh best way to make Ac3d teh best and easy modeller.

Andy
2nd November 2004, 03:23 PM
Please have a go explaining what it is.

Andy

LiveWire
2nd November 2004, 08:26 PM
are you refering to extruding surfaces?
if you are, ac3d already has that covered.

stiklewave
25th November 2004, 11:59 AM
Well is something similar to estrusion but isnt a etsrusion, let me explain...

Look this gif, 10 Kbs just, i do it in a moment...

http://usuarios.lycos.es/stiklewave/data/extrusion.gif
http://usuarios.lycos.es/stiklewave/data/extrusion.gif

Is just a simple exemple but i need to say just too with any object using the extraction of objects

Andy
25th November 2004, 03:15 PM
Jeff's csg/boolean plugin does that.

You could always make a rect, surface->make-hole then extrude - to get the same shape.

Andy

Gernot
25th November 2004, 05:56 PM
Hi,

I've written a 3d primitive modeller at work. It can do boolean operations on any number of tetras, spheres, cones, cuboids and planes. I don't think I can give the source away, but maybe I could arrange to release a plugin if there's demand for that. I don't need it, since the modelling capacities of AC3D are so great.
Only thing I'm missing is animation, so I had to use Milkshape. And it's a real pain to me.

Andy
26th November 2004, 10:18 AM
The more plugins the merrier :D

Let me know if you need any help with an AC3D plugin.

Andy