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lertulo
18th November 2004, 08:04 PM
So actually this looks more general. Almost every time I modify a model and export it as a 3DS file, none of the faces in the resulting mesh share any vertices--every vertex is duplicated for each face.

I'm going to have to change my programs to try to work around this behavior. Is there any known way to prevent this?

Andy
19th November 2004, 10:33 AM
You will get duplicate vertices if your object is textured.

Without textures, vertices will be shared.

Andy