AndyH
21st November 2004, 07:02 PM
Hi there, hope you can help.
I've put together a 3D world which I want to import and use in Blitz3D.
I've made some objects in Ac3D and when I export as .x format and load up in Blitz it is correct.
I have now imported two objects that someone has made for me in 3DS Max. He saved them as .3DS format. They come in to Ac3D perfectly. The problem starts when I export my world to .x format.
The two objects are not positioned correctly when I view the .x file in Blitz. The objects I made in Ac3D are in the right place. The first object (a bridge) I have positioned to the right of centre of the Ac3D world, looks fine in Ac3D but in Blitz it seems to have moved its own distance again further out and is completely in the wrong place. The other Ac3D objects I have created (to either side) are in the right place, just this previously imported 3DS model that is out.
My second imported 3DS model (a runway) is positioned far to the left of the centre of the Ac3D world. Likewise it is not positioned in the same place when viewd in Blitz, it is like it is 4 to 5 times further out than what it is in Ac3D.
Can you help? I can send the AC3D file with it all in if it will help (let me know the email address to send to)
I also tried to export as a 3DS file, in which case the bridge looks like it is in the right place, but the runway is a little out still. The repetition settings on the textures are also lost so this is a no starter anyway.
The .X format seems the most reliable, its just these two imported 3DS objects that are causing the problems.
I've put together a 3D world which I want to import and use in Blitz3D.
I've made some objects in Ac3D and when I export as .x format and load up in Blitz it is correct.
I have now imported two objects that someone has made for me in 3DS Max. He saved them as .3DS format. They come in to Ac3D perfectly. The problem starts when I export my world to .x format.
The two objects are not positioned correctly when I view the .x file in Blitz. The objects I made in Ac3D are in the right place. The first object (a bridge) I have positioned to the right of centre of the Ac3D world, looks fine in Ac3D but in Blitz it seems to have moved its own distance again further out and is completely in the wrong place. The other Ac3D objects I have created (to either side) are in the right place, just this previously imported 3DS model that is out.
My second imported 3DS model (a runway) is positioned far to the left of the centre of the Ac3D world. Likewise it is not positioned in the same place when viewd in Blitz, it is like it is 4 to 5 times further out than what it is in Ac3D.
Can you help? I can send the AC3D file with it all in if it will help (let me know the email address to send to)
I also tried to export as a 3DS file, in which case the bridge looks like it is in the right place, but the runway is a little out still. The repetition settings on the textures are also lost so this is a no starter anyway.
The .X format seems the most reliable, its just these two imported 3DS objects that are causing the problems.