Stiglr
18th December 2004, 12:32 PM
I'm having a few problems working with AC3D models exported to Max or to certain game engines.
It seems that these other programs describe the three axes such that X = horizontal from left to right, Y = length from front to back, and Z = height.
AC3D has it such that X = width, Y = height and Z = length.
I monkeyed around in the File/Settings section and saw a a few likely candidates to correct this, namely a box for "swapping Y and Z for 3DS" but when I checked it, and look at my Ortho views the letters don't seem to change. Does this perhaps mean that if the file is EXPORTED, the change will take effect?
Can you help me out here? Is there a way to get a universal change made so that I can have an orientation agreement with other programs? I'd prefer it if I could make the AC3D native axes agree with these others. It'd be much less confusing.
It seems that these other programs describe the three axes such that X = horizontal from left to right, Y = length from front to back, and Z = height.
AC3D has it such that X = width, Y = height and Z = length.
I monkeyed around in the File/Settings section and saw a a few likely candidates to correct this, namely a box for "swapping Y and Z for 3DS" but when I checked it, and look at my Ortho views the letters don't seem to change. Does this perhaps mean that if the file is EXPORTED, the change will take effect?
Can you help me out here? Is there a way to get a universal change made so that I can have an orientation agreement with other programs? I'd prefer it if I could make the AC3D native axes agree with these others. It'd be much less confusing.