View Full Version : Haunted house
Dennis
5th November 2005, 04:16 AM
Not so much a work in progress any more as a project that's been on the back burner for a bit. The place isn't quite finished enough for a gallery submission --- there's no knob on the front door, no light fixtures, etc. Just thought I'd share...
There are actually two models here, one for just the porch, the other for the whole house.
The two renders were done in trueSpace. The rest of the shots are in AC3D.
Most modeling done, and texturing applied, in AC3D.
EDIT: the only non-ac3d model is the cloth under the bucket in the first shot --- this was done with a trueSpace cloth simulation.
http://bellsouthpwp.net/a/t/atomicd/img/house/house_0.jpg
http://bellsouthpwp.net/a/t/atomicd/img/house/house_1.jpg
http://bellsouthpwp.net/a/t/atomicd/img/house/house_3.jpg
http://bellsouthpwp.net/a/t/atomicd/img/house/house_4.jpg
http://bellsouthpwp.net/a/t/atomicd/img/house/house_5.jpg
luuckyy
5th November 2005, 01:05 PM
Very nice and stylish work 8)
Thanks for sharing it with us.
foxa
5th November 2005, 01:23 PM
:shock: WOW - incredible piece of work - may I ask how long that took?
Art
Dennis
5th November 2005, 01:49 PM
Thanks very much for the kind words!
may I ask how long that took?
Way too long ;). I didn't log my hours, but I spent two months in my spare time tinkering with the house and porch. The vast majority of the work I did was learning by error.
I learned a bit about modeling furniture and house exteriors during this project (see my other recently posted pics for some of the interior furniture). A good bit of time was spent learning to texture and light scenes as well.
Now that I've learned what I have, I could definitely built a similar scene in *much* less time.
Spinner
6th November 2005, 01:48 AM
Now that I've learned what I have, I could definitely built a similar scene in *much* less time.
Yeah, second time around is heaps easier, LOL.
I find I improve with a break. Whether its away to a diff model or a program, when I come back my work is better and faster.
Dennis, what's happening beside the door in the second pic? I cant work out what's causing that. It looks kind've like bitmaps interfering with themselve :?
Spinner
Dennis
6th November 2005, 02:15 AM
Yeah, second time around is heaps easier, LOL
Absolutely --- I'm finding out just how much practise it takes to become somewhat efficient here...
Dennis, what's happening beside the door in the second pic? I cant work out what's causing that. It looks kind've like bitmaps interfering with themselve :?
I think what you're seeing is the way shadows are being cast from the wiring poles beside the door? The shadows are being cast onto the siding, which is composed of raised boards, so it gives a zig-zag-like shadow - more pronounced/sharp because the poles are so close to the siding.
There are actually two poles there to our right side of the door (you can sort of see them in the 3rd shot). I think the combination of the two poles, the shadows, and the angle of the camera conspire to drum up a freaky little pattern there.
The heavy patterns where the zig-zag effect is is where the "moonlight" is hitting the pole. You'll see toward the top that the pole isn't casting a crooked shadow.
This may be because the porch light is set to cast lightmap shadows, while the moonlight is doing raycast shadows. This scene may need a bit of a lighting makeover for future renders ;)
Is that what you're referring to?
Spinner
6th November 2005, 02:54 AM
Yep, thats it. The second pole lacks a highlight running all the way up. That'd help it make visual sense.
I'm still new to the lighting subtleties. Oh joy! more complexities to get my head around... or ... bash it up against. :wink:
Spinner
little_penguin
7th November 2005, 03:24 PM
I am speechless
GREAT WORK
rnlobo
7th November 2005, 05:14 PM
When will this house be available to rent?...:}
Sypher
16th December 2006, 04:09 PM
[QUOTE=Dennis;12670]Not so much a work in progress any more as a project that's been on the back burner for a bit. The place isn't quite finished enough for a gallery submission --- there's no knob on the front door, no light fixtures, etc. Just thought I'd share...
There are actually two models here, one for just the porch, the other for the whole house.
The two renders were done in trueSpace. The rest of the shots are in AC3D.
Most modeling done, and texturing applied, in AC3D.
EDIT: the only non-ac3d model is the cloth under the bucket in the first shot --- this was done with a trueSpace cloth simulation.
http://bellsouthpwp.net/a/t/atomicd/img/house/house_0.jpg
THATS INCREDIBLE!!!
the shadows are nice!!
and the graphics themselves are BEAUTIFUL!!
GJ!!
nightoftheroundtable
16th December 2006, 08:15 PM
that looks really awsome there Dennis. now all you need is some skeletons and it will be the perfect haunted house.
Galun
18th December 2006, 08:54 PM
Very nice. How many triangles, vertices, surfaces are there?
Dennis
19th December 2006, 02:36 AM
Very nice. How many triangles, vertices, surfaces are there?
Ha - haven't seen this one since I posted it o-so-long-ago...
But the counts are:
Entire house:
Total objects: 2228 surfaces: 56522 vertices: 64759
Front porch close-up:
Total objects: 655 surfaces: 61437 vertices: 51445
SimppaMan
23rd December 2006, 08:51 PM
REALLY? You made this with AC3D?!?
OMG.. I am ... WOW.. That really COOOOOOOOOOOOOOOOOOL.
Btw. Is there an inside of that house? :o
nightoftheroundtable
24th December 2006, 12:40 PM
there probably is stuff in that house no doubt. it would feel pretty empty just being an hallow rectangle
Dennis
27th December 2006, 02:06 AM
You made this with AC3D?!?
Absolutely. The only two non-ac3d things are the shape of the piece of cloth under the bucket and the curtains, which were done with cloth simulation in another app.
Btw. Is there an inside of that house? :o
Yes and no.
The actual model you see here is hollow.
An interior was started, however, and can be seen here:
http://www.ac3d.org/forum/showthread.php?t=3035
But the scenes were to be shot separately, so there was no need to combine the interior/exterior into one model. The interior does "fit" inside the exterior, however, and the two could be combined.
gamedesigner
27th December 2006, 04:05 AM
Sweet...wow!.I wish I can do that....but like you said above it's practice!,practice!!,practice.Excellent work.:)
starship winger
27th December 2006, 05:06 PM
i cant believe that you did work so hard!
starship winger.......
g7sta
6th January 2007, 07:41 PM
<jaw hits floor> Wow! What a pice of artwork Dennis! Well done! Soooo atmospheric! <pick jaw up off floor>
IMHO it would be ideal for a HP Lovecraft book cover / material - just needs a small tentacle appearing from a broken floorboard somewhere? ;o)
Really, really excellent work Dennis!
Steve
Dennis
9th January 2007, 03:28 AM
IMHO it would be ideal for a HP Lovecraft book cover / material - just needs a small tentacle appearing from a broken floorboard somewhere? ;o)
I'd never thought of it that way, but I can see the Lovecraft influence there...
The lighting was done with the intent of animation, but I may take a stab at it using higher quality lighting to make a still scene of it. If I do, I'll make sure to put something dark and Lovecraft-ian on the doorstep :)
Thanks much for the kudos!
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