View Full Version : More Targetware Models
Mossie
22nd February 2006, 05:56 PM
These are team efforts, base cockpit 3D and paint is mine, enhanced by our master painter Blowhard and some 3D tweeks by Fabry.
http://www.4stormo.it/public_archive/improved_spit_1.jpg
http://www.4stormo.it/public_archive/improved_spit_2.jpg
http://www.4stormo.it/public_archive/improved_spit_3.jpg
I'll think you'd agree nice stuff.
Andy
22nd February 2006, 06:12 PM
Superb.
Seethrough
23rd February 2006, 01:00 PM
Wow!! Great attention do detail. All i can say is... Amazing
NIP
DRAKELOT
15th March 2006, 04:37 PM
Xcellent texture painting ... Cool stuff
Mossie
29th May 2006, 11:20 AM
Here are some more models for Targetware:
Some Vehicles, both normal and damaged versions:
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/thorny_j_canvas/image2.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/thorny_j_canvas/image3.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/thorny_aa_13pdr/image4.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/thorny_aa_13pdr/image5.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/ford_t/image1.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/ford_t/image2.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/ford_t/image3.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/leyland_sub_a/image1.jpg
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/leyland_sub_a/image2.jpg
Aircraft WIP: P40 with test texture.
http://www.mossie.me.uk/ww1/models/mossies_modelling_machine/models/targetware/p40/image9.jpg
And there are loads more in the workshop...... :)
luuckyy
29th May 2006, 03:40 PM
Cool stuff indeed 8)
nightoftheroundtable
29th May 2006, 03:41 PM
it is pretty cool looking?
Spinner
29th May 2006, 03:54 PM
Really good low poly work, where the sim's requirements force a tight poly budget onto your model.
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