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View Full Version : What we've used Ac3D for...


AndyH
25th February 2006, 05:26 AM
Hi all

We're making a few games where we have used Ac3D -

CHOLO (http://cholo.ovine.net/terminal/) - the world map was created in AC3D which allowed me to learn the essential skills of using the package. Can download it from the website.

Android Two (http://www.retroremakes.com/forum2/showthread.php?t=5359&highlight=Android+Two) - this one is nearly complete.

Driller - We've just started this one, but more or less all models are being built in Ac3D.

Gernot
1st March 2006, 12:42 PM
I do all my 3D models in AC3D, too. But for animation I have to use Blender. It has a great AC3D import filter luckily! Once you're into it, it's a nice progrm, though AC3D is my #1 chooice for mesh modeling.
If only AC3D had animations... *sigh*

captainj2410
25th May 2006, 05:00 PM
I'm using AC3D to create models for my High School Graduation Project. I'm writing a Star Trek series and am going to try to make a majority of the models for it.

nightoftheroundtable
30th May 2006, 01:50 PM
is any one else making models for fun like me?

soldierb
30th May 2006, 04:08 PM
Yes i do. Moreover, I even dont texturize and render them, the only fun part for me is modeling.

nightoftheroundtable
30th May 2006, 04:46 PM
I do alot of my models for fun. if I really enjoy a model that I have just finished. I'll texture it. rendering it is where I have help in lol.

captainj2410
19th June 2006, 02:14 PM
I started off making the models for fun, but now it's becoming pretty serious. I still like to mess around though. I'm getting better, but I don't know if I'm good enough to make the Avenger I'm working on now in 2d schematic form...


Here's where I put what I'm talking about:
http://www.ac3d.org/forum/showthread.php?t=3358