View Full Version : Is POVRay as complicated as it seems?
captainj2410
29th April 2006, 04:21 PM
Alright, I haven't asked for much help recently, but I really need it now. I just installed POVRay the other night, and I can't make heads or tails of it. All I see is 140189 lines of code for triangle coordinates, textures, and colors. In the AC3D Manual, it says you can add POVRay textures in the Object Data Editor. All I've found is Object Property Editor, and that has no POVRay properties in it. Also, the POVRay images I have tried were of low quality compared with the images in the 3d window of AC3D. I'm doing something wrong, aren't I?
PerFnurt
29th April 2006, 06:03 PM
You can put POVRay stuff in the "Object data text" field in the Object property editor.
The "Use object data for POV files" should be checked (File menu->Settings->Files) but I think it is by default.
As for all the triangles - yes that is the way an AC3D model is represented in POVRay.
captainj2410
3rd May 2006, 12:16 PM
Thanks, I was messing around with it and got a glass sphere. I guess that's a start. I suppose I just need to get used to a couple hundred thousand lines of code... :cry:
nightoftheroundtable
3rd May 2006, 05:30 PM
povray kinda reminds me of C++ not really user friendly and it deals alot with hard coding... good luck though with povray
USSWINGER
5th May 2006, 02:27 AM
i really dont like much POVRAY too much plms. i just want all once in AC3D that it.
starship usswinger
nightoftheroundtable
5th May 2006, 03:56 PM
whats plms?
captainj2410
5th May 2006, 04:43 PM
Do you mean like:
'Parse Warning: No pigment specified'
or
'Parse Warning: Degenerate Triangle - Please Remove'
in every other line of the message window?
PS: I think I'm getting the hang of this now. And you're definitely right about the C++ thing, I'm a student of Visual Basic :oops: .
captainj2410
5th May 2006, 04:44 PM
One million + lines of code is way too much...
luuckyy
6th May 2006, 09:58 PM
PoseRay will maybe help you then ...
http://mysite.verizon.net/sfg0000/index.htm
luuckyy
7th May 2006, 10:40 AM
And here's another free scene renderer :
http://www.artofillusion.org/index
captainj2410
13th May 2006, 11:31 AM
I think I'm getting the hang of it now.
http://i11.photobucket.com/albums/a153/captainj2410/Publicity/Shuttles/Battosai/BattosaiClassFighterPublicityShot17.jpg
captainj2410
13th May 2006, 11:31 AM
Trippy:
http://i11.photobucket.com/albums/a153/captainj2410/Publicity/Shuttles/Battosai/BattosaiClassFighterPublicityShot16.jpg
captainj2410
13th May 2006, 11:32 AM
Definitely more professional looking now,
http://i11.photobucket.com/albums/a153/captainj2410/Publicity/Shuttles/Battosai/BattosaiScreensaver2.jpg
Battosai in a display case...I wish...
nightoftheroundtable
15th May 2006, 05:55 PM
did you program that in povray. if you did can you explain to me how you did such nice work in povray. I would like to learn how to do some of that with povray.
nightoftheroundtable
15th May 2006, 06:05 PM
One million + lines of code is way too much...
you can never have enough coding. I have seen what people can do with robots just to get them to function properly. you think that is alot of code, thats way to much work.
allen
31st May 2006, 02:21 AM
OK, you guys got me into this. It has been a very long time since I last logged onto this site. Andy, Woody, and I were working on this problem and we got it figured out too. If you guys really want a tutorial on how to make ac3d stuff work with povray, visit my site. http://allen.emailnuts.com I hope to have a tutorial uploaded soon. But for now, you can look at the work I have done using ac3d with pov.
The degenerative triangle means that there are two vertices for two or more triangles in the exact same location, sadly that can not be fixed. What I have started to do is use ac3d for seeing how an image will look, then I convert it to pov myself to get rid of that problem. However, I still have to export the more complex models.
I will be happy to help anyone who needs it. My site has a shoutbox, so feel free to post questions in it, I will try to answer as soon as possible. Good luck :)
allen
5th June 2006, 08:53 PM
~bump~
http://allen.emailnuts.com/
luuckyy
6th June 2006, 07:44 AM
The degenerative triangle means that there are two vertices for two or more triangles in the exact same location, sadly that can not be fixed.
But does that problem affect the rendered geometry in PovRay ?
Or is it just a warning message ?
allen
7th June 2006, 01:38 AM
Yes, it does...For every triangle that you get the warning, that triangle will not render. There is no way to fix this problem.
captainj2410
20th June 2006, 01:52 PM
I've settled on going to the lines of code with the errors and just deleting them.
captainj2410
20th June 2006, 01:54 PM
did you program that in povray. if you did can you explain to me how you did such nice work in povray. I would like to learn how to do some of that with povray.
Picture number 1 I don't remember...
Picture number 2 I put the Battosai into a box, made it have about .4 reflectivity with mainly blue ambience
Picture number 3 I made the display case in ac3d, merged all the objects of the Battosai and gave it the Old Gold povray texture, and created the rear wall in povray by making its code manually.
foxa
27th June 2006, 04:30 PM
You know - if you shop around you can get Cararra Studio 3 for pretty cheap. I don't like the modelling tools but the renderer is great, and the material / texture editors are very powerful.
Art
captainj2410
28th June 2006, 12:39 PM
Well, I have no job or money, i'm still in high school. I may wait on that one.
BigDAS
11th July 2006, 08:08 PM
PovRay is difficult to master as a standalone, but works best when used as a raytracer exporter from other programs, like AC3D, which writes the code automatically.
captainj2410
11th July 2006, 11:33 PM
I suppose it's just a matter of getting used to it.
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