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Zerrel
4th June 2006, 08:26 PM
Is there a way to check the amount of polygons in a model? I'm working on a character model for my game, and I wanna keep the polies down to a minumum to reduce lag. Any idea on how to check that?

Stiglr
4th June 2006, 08:49 PM
Tools Menu, Model Info...

Zerrel
4th June 2006, 09:06 PM
Where would it be in there?
http://i28.photobucket.com/albums/c246/Zerrel/Wherewoulditbeinhere.jpg

I know its not vertices, and surfaces looks to be too low to be the polycount.

Dennis
4th June 2006, 11:29 PM
Surfaces is the polycount.

However, if you want the polycount for a video game, you may be looking for the triangle polycount. A 4-sided polygon just counts as one polygon (or surface) in AC3D and most other modelers, but video game engines will treat this as 2 polygons/triangles.

The only way I know to get the triangle count is to triangulate your model (using Surface -> Triangulate), then check the polycount, then Undo the triangulate step to get back from triangles to n-gons.

Dennis