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View Full Version : Pivot points when exporting to 3DS


Simufarm
7th July 2006, 05:26 AM
hey
i got this weird problem,
whenever i export to 3ds, all the pivot points for my objects go to the world's centre (0,0,0)...

is there anything to fix that?

Its quite important, im making a game wih car physics and the pivot points need to be at the object's centre..

is there a way round this?

thanks
Rusty

captainj2410
9th July 2006, 02:12 PM
Do you think you could move the object so that it's center is at 0,0,0? Or is there something which is prohibiting you from doing that?