View Full Version : Keeping in practice
Dennis
4th December 2006, 08:50 PM
I've been away from character modeling for a bit, drummed up something to keep in practice. Really looking forward to getting more into 3D in the near future...
His jawline is a bit off at the back, and it may be a bit strong in spots, given the extra weight he carries, but he's still a WIP...
Zerrel
4th December 2006, 10:57 PM
The chin looks off, but excellent work as usual! Can't wait to see this thing finished.
tbd
4th December 2006, 11:07 PM
This really looks nice. Ugly dude, but great work.
Dennis
5th December 2006, 08:46 AM
Thanks folks --- good point about the chin, didn't even register for me. Fixed here.
He'll be getting an upper torso/upper arms shortly for a still scene.
The Divide Loop plugin was invaluable for adding forehead wrinkles. I'm very glad luuckyy suggested that one --- not sure how I've lived without it for so long ;).
foxa
5th December 2006, 11:16 AM
Great work Dennis, I am struggling with organic modeling even with Silo 2.0. I think it is amazing that you can do this level of organic work in AC3D.
nightoftheroundtable
5th December 2006, 12:04 PM
even though I have just begun organic modeling and have found it somewhat easy Dennis here clearly surpasses my skills. Great job Dennis.
luuckyy
5th December 2006, 12:28 PM
Nice one Dennis http://smileys.inzenet.org/repository/Respect/0008.gif
Dennis
5th December 2006, 05:09 PM
Thanks folks.
Art, I use edge extrusion for almost all of my human-organic modeling. I learned head modeling using this excellent 3DS-based tutorial:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp
Of course, I don't follow this pattern exactly, as AC3D has a different toolset (plus the author of this tutorial is *much* more polygon-efficient than me, and his shapes flow much better than mine usually do), but this guide was invaluable in my learning. I'd also be lost without AC3D's edge extrusion features, and I've come to depend heavily on the Divide Loop plugin.
Of course, if you're into the box-extrusion method, that's a completely different subject... ;)
Dennis
9th December 2006, 01:29 PM
Another update...
nightoftheroundtable
9th December 2006, 02:13 PM
well Dennis you surpass me in character modeling thats for sure. maybe you can teach a thing or two about character creation. lol nice job there Dennis.
luuckyy
9th December 2006, 06:51 PM
I do have the exact same t-shirts ;)
Nicely done BTW.
DoomsdayRenderer
11th April 2007, 03:13 AM
SUPER modeling! Wow! Clean mesh and very good loops! Amazing!
DRAKELOT
13th May 2007, 09:01 AM
Fantastic looking model.
lisa
24th May 2007, 03:06 PM
That looks really great Dennis! Can't wait to see it textured.
Dennis
26th May 2007, 01:47 PM
Thanks all --- unfortunately, I pick up way more projects than I can finish, and this one fell off the back burner a while ago. I've actually been tangled up in 2D stuff, but I'm looking forward to dabbling in 3D again very soon...
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