View Full Version : How to add and control new material property.
iklip
30th November 2009, 03:39 PM
Some material properties that POVray uses don't exist in ac3d. Reflection for example. So they can't be passed to POVray as render button is being used. I guess it is possible to add some tcl code to organize a control something like slider for adjusting shininess or transparency but I don't know how to do that.
Thanks in advance for any help.
Toronto
11th December 2009, 01:40 PM
In the bottom right corner of the AC3D program are colored numbers 1 2 3 4 5 etc.....
These are the materials you can apply to objects.
You can change the material property by right clicking on the number ............ edit material property
lisa
14th December 2009, 04:45 PM
You can also embed some additional material data in the object properties dialog if you checkbox "Use object data for POV files" on the "Files" tab of the main settings dialog.
Object properties can be edited by clicking Tools > Object Properties.
iklip
26th December 2009, 11:06 AM
Thanks everybody for cooperation.
jleslie
4th February 2012, 10:36 PM
In the bottom right corner of the AC3D program are colored numbers 1 2 3 4 5 etc.....
These are the materials you can apply to objects.
You can change the material property by right clicking on the number ............ edit material property
As a follow up, how can I "unapply" a material to an object?
or look up what material is applied to an object?
or change the transparency of an object?
Tia
Toronto
4th February 2012, 11:14 PM
@jleslie
Right click on the colored number in the bottom left of the screen.
You can edit the material property.
Or Append a new material with the properties you want and then apply that material to your mesh.
jleslie
5th February 2012, 01:18 AM
@jleslie
Right click on the colored number in the bottom left of the screen.
You can edit the material property.
Or Append a new material with the properties you want and then apply that material to your mesh.
Yes I know that.
But what if I want to undo that? I assigned an object a material, but now I want to undo that and apply a texture to that object instead. I can't figure out how to dis-associate a material from an object.
Andy
5th February 2012, 02:12 AM
Every surface must have a material. A texture is per object and is optional.
To find out what material a surface has, click it in surface mode. It will show in the status bar at the bottom.
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