PDA

View Full Version : difference between blender and ac3d re shadows


Michael Wilson
27th July 2010, 01:20 PM
i had been told that using blender for x-plane has an advantage in that it can "bake in" subtle shadows for things on panels and parts of 3d cockpits. but i saw this ac3d project screenshot which seems to show very fine subtle shadows:

http://www.inivis.com/forum/attachment.php?attachmentid=1766&d=1257609850

so am i right in understanding that the issue is that ac3d can make the shadows but cant add it to the texture image? is that the issue? ..and if so is there a plug-in for doing that or will ac3d ever have this?

thanks

lisa
27th July 2010, 06:56 PM
There is an AC3D plugin to bake shadows to a texture. You can read more about it here:
http://www.inivis.com/forum/showthread.php?t=5583&highlight=lightmap

Michael Wilson
29th July 2010, 08:41 AM
thanks, i will have to try that.

Snow
2nd September 2010, 04:11 AM
Where's the Mac-version of this plugin?

captainpeter
15th September 2010, 07:07 PM
Where's the Mac-version of this plugin?

It is included with the AC3D 6.7 update.

Snow
16th September 2010, 02:33 PM
It is included with the AC3D 6.7 update.
The included function is producing Targa images that can't be opened by any application I tried (GraphicConverter, Photoshop, ImageWell, Preview).

I don't have this problem with the images of the "Windowtest" example from Lisa.

Andy
16th September 2010, 03:19 PM
are you using a non-intel Mac? This would point to an endian problem if so.

captainpeter
17th September 2010, 06:19 AM
are you using a non-intel Mac? This would point to an endian problem if so.

On my i7 Macbook Pro both, Lisa's samples and tga's generated by the plugin locally, are readable in every application.

cheers
peter