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Search: Posts Made By: Box5
Forum: AC3D Work In Progress / Showcase 15th October 2011, 12:08 PM
Replies: 4
Views: 2,768
Posted By Box5
Re: Unimog 406

I'll do a quick step by on the basic process. It won't be in any detail but its the same principal I use.

-Draw a line of the radius of the general tire shape you want.
-Then open the revolve...
Forum: AC3D Work In Progress / Showcase 15th October 2011, 02:03 AM
Replies: 4
Views: 2,768
Posted By Box5
Re: Unimog 406

Not much interest here, but i'm still plugging away on my baby.

Anyway, much needed texture work done, sorta finalizing this now, interior done, other details noone but me sees. Thanks
Forum: AC3D Work In Progress / Showcase 28th August 2011, 10:59 PM
Replies: 4
Views: 2,768
Posted By Box5
Unimog 406

Haven't posted in awhile, but then again I haven't made anything in awhile.

In progress on a Unimog 406 from scratch. Everything is made/textured in ac3d (minus terrain). I did export to blender...
Forum: AC3D Work In Progress / Showcase 29th April 2010, 12:32 PM
Replies: 9
Views: 4,831
Posted By Box5
Re: Deuce and a Half (M35)

Come a ways since the last update. Made a interior, drivetrain, cargo top, and other small things.
Forum: AC3D Work In Progress / Showcase 19th March 2010, 03:37 PM
Replies: 9
Views: 4,831
Posted By Box5
Re: Deuce and a Half (M35)

yea, the wheels consume basically all the poly count, lol.

Trying out a different shader, and I retextured the tires.
Forum: AC3D Work In Progress / Showcase 13th March 2010, 12:49 AM
Replies: 9
Views: 4,831
Posted By Box5
Re: Deuce and a Half (M35)

Started to put it in game, and getting my bump map working.
Forum: AC3D Work In Progress / Showcase 28th February 2010, 06:43 PM
Replies: 9
Views: 4,831
Posted By Box5
Re: Deuce and a Half (M35)

Got most the exterior done. Texturing this is gonna be a job in itself.
Forum: AC3D Work In Progress / Showcase 27th February 2010, 07:32 PM
Replies: 9
Views: 4,831
Posted By Box5
Deuce and a Half (M35)

Thought i'd document my progress here. It's one of my favorite vehicles, so it was just a matter of time before I modeled one. It's going in Rigs of Rods.

So far 5100 verts mirrored. But it has...
Forum: AC3D Work In Progress / Showcase 27th February 2010, 07:27 PM
Replies: 11
Views: 4,745
Posted By Box5
Re: Mercedes-Benz O305

Looks amazing Pedro, I didn't even know you used ac3d also ;)
Forum: AC3D Scripts and Mods 26th February 2010, 03:37 PM
Replies: 4
Views: 6,857
Posted By Box5
Re: SCRIPT: loading and saving background image configs

bump

Great script, this should be a sticky ;)
Forum: AC3D General 26th February 2010, 03:24 PM
Replies: 13
Views: 3,306
Posted By Box5
Re: script for loading and saving background image configs

wow, I wish I knew of this script before. I always have to replace my images each time I start modding.
Forum: AC3D Work In Progress / Showcase 20th January 2010, 07:03 PM
Replies: 11
Views: 4,566
Posted By Box5
Re: Gravedigger

yea, the game itself should backface it black, but I think I have my material file setup wrong. I'm gonna try to troubleshoot that.

Had some time last night, so I modeled a Escalade version. I...
Forum: AC3D Work In Progress / Showcase 13th January 2010, 07:49 PM
Replies: 11
Views: 4,566
Posted By Box5
Re: Gravedigger

Here's it in action :)

http://www.youtube.com/watch?v=YVE3hB_tpfA

And the tires are high poly compared to how I usually model, but it had to be done to get the tread detail, lol. The rest is...
Forum: AC3D Work In Progress / Showcase 25th December 2009, 01:20 AM
Replies: 11
Views: 4,566
Posted By Box5
Re: Gravedigger

Got basically everything meshed except a engine and fuel tank. It's working in game nicely.
Forum: AC3D Work In Progress / Showcase 22nd December 2009, 04:05 PM
Replies: 11
Views: 4,566
Posted By Box5
Re: Gravedigger

It's going in Rigs of Rods once I get all the mesh work done. :)

Got the tire done and textured

http://img687.imageshack.us/img687/8725/door2.png...
Forum: AC3D Work In Progress / Showcase 22nd December 2009, 01:42 AM
Replies: 11
Views: 4,566
Posted By Box5
Gravedigger

Started a new project, gonna make a full Gravedigger monster truck. I got the basic shell complete today, and made the texture from various real life pics of the truck. Made in ac3d, rendered in...
Forum: AC3D Work In Progress / Showcase 25th October 2009, 10:47 PM
Replies: 8
Views: 4,023
Posted By Box5
Re: Kenworth W900 18wheeler

About done with all the versions now, almost time for a new project :rolleyes:
Forum: AC3D Work In Progress / Showcase 25th October 2009, 10:44 PM
Replies: 9
Views: 5,534
Posted By Box5
Re: 1st Gen Toyota 4runner

I got the basic mesh done in about 8 hours. The stuff that adds up time is texture work, and making the chassis for in game use.
Forum: AC3D Work In Progress / Showcase 20th October 2009, 03:23 AM
Replies: 8
Views: 4,023
Posted By Box5
Re: Kenworth W900 18wheeler

a couple more pics
Forum: AC3D Work In Progress / Showcase 20th October 2009, 03:21 AM
Replies: 8
Views: 4,023
Posted By Box5
Kenworth W900 18wheeler

Nearing completion on this project. I started it like 8 months ago, and just recently got inspired to get it done. All done in ac3d, and I put it in Rigs of Rods to make it come to life ;). Still...
Forum: AC3D Work In Progress / Showcase 13th September 2009, 06:35 PM
Replies: 9
Views: 5,534
Posted By Box5
Re: 1st Gen Toyota 4runner

It uses Ogre 3d as its base engine.
Forum: AC3D General 6th September 2009, 12:05 AM
Replies: 4
Views: 1,581
Posted By Box5
Re: Bas Relief from texture (not enough)

Thanks for the fast reply. I think I have to give up on the bas relief technique and go with a displace modifier in 3ds. I got it spot on with that, now i'm having a hell of a time importing it to...
Forum: AC3D General 4th September 2009, 02:28 PM
Replies: 4
Views: 1,581
Posted By Box5
Re: Bas Relief from texture (not enough)

Thanks alot, I didn't know you could change that number.

Although, after its imported, the terrain is pretty bumpy compared to what it is normally. You can see the main road that goes up the hill...
Forum: AC3D General 4th September 2009, 11:12 AM
Replies: 4
Views: 1,581
Posted By Box5
Bas Relief from texture (not enough)

Hi, I was wondering if anyone knew a way to import a .raw or similar hieghtmap gray scale terrain image. The Bas relief does exactly this, but only 256x256, and doesn't leave me with enough terrain...
Forum: AC3D Work In Progress / Showcase 29th August 2009, 07:26 PM
Replies: 9
Views: 5,534
Posted By Box5
Re: 1st Gen Toyota 4runner

Got more work on the moving suspension pieces, and crash damage. Just need to model a interior, and engine/transmission and she should be done.
Showing results 1 to 25 of 48

 

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