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Search: Posts Made By: steve_hill
Forum: AC3D Suggestions 14th October 2006, 07:42 AM
Replies: 3
Views: 1,609
Posted By steve_hill
Re: Feature Request for Plug-In Developers

Having better facilities for debugging plug-ins would definitely be useful, but you have to be careful to prevent people from being able to hack the main application. In particular, the licencing...
Forum: AC3D Plugins and Other Resources 2nd October 2006, 05:10 AM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

Thanks for the encouragment. I have been a little quiet here of late due to a holiday and a rather frantic few weeks at work. Not really much sign of relief in sight at the moment, but when I get...
Forum: AC3D Plugins and Other Resources 21st August 2006, 02:09 PM
Replies: 11
Views: 3,681
Posted By steve_hill
Re: PLUGIN: Box Conform

Excellent. Very nice idea for a plugin.
Forum: AC3D Plugins and Other Resources 17th August 2006, 06:10 PM
Replies: 1
Views: 1,883
Posted By steve_hill
PLUGIN: Visualiser

I got a bit carried away with isosurfacing and adapted the "Meta" code to handle 3D datasets from medical scanners etc.

This plugin is of limited use for modelling, but it can produce some...
Forum: AC3D Plugins and Other Resources 17th August 2006, 06:06 PM
Replies: 12
Views: 3,057
Posted By steve_hill
Re: PLUGIN: Meta

See my visualiser plugin announcement!

Steve.
Forum: AC3D Plugins and Other Resources 17th August 2006, 06:05 PM
Replies: 12
Views: 3,057
Posted By steve_hill
Re: PLUGIN: Meta

I have made some bugfixes and memory optimisations to the Meta plugin.

Link (http://website.lineone.net/~steve_hill/Graphics/AC3D/AC3DResources.html#Meta)

Let me know of any problems.

Steve.
Forum: AC3D Work In Progress / Showcase 17th August 2006, 04:43 AM
Replies: 26
Views: 4,567
Posted By steve_hill
Re: Stargate like model wip

Mmmmm Stargate ... ghharrghhhghhh.

It's wonderful. Worth all the hard work I'd say.

Steve.
Forum: AC3D Plugins and Other Resources 11th August 2006, 05:13 PM
Replies: 12
Views: 3,057
Posted By steve_hill
Re: PLUGIN: Meta

I think the best way to render volume data is to throw a ray tracer at it. You get to be able to show more detail and softer transitions and you can base the surface normals on the dataset which can...
Forum: AC3D Plugins and Other Resources 11th August 2006, 03:03 PM
Replies: 12
Views: 3,057
Posted By steve_hill
Re: PLUGIN: Meta

Thanks. I am pleased if people enjoy it.

The triangle count is a function of the grid size and the number/size of the metaballs. Unfortunately if you reduce the grid size, you get chunkier...
Forum: AC3D Plugins and Other Resources 11th August 2006, 04:39 AM
Replies: 12
Views: 3,057
Posted By steve_hill
Re: PLUGIN: Meta

Dennis, thanks for the feedback.

I think I may have a go at "Bender" next, although I am tempted to use the isosurface code to process some 3D datasets e.g. MRI scans etc. There will be a slight...
Forum: AC3D Plugins and Other Resources 11th August 2006, 04:35 AM
Replies: 12
Views: 3,057
Posted By steve_hill
Re: PLUGIN: Meta

Thanks for the feedback, Thor. I notice on your image that there is a small glitch in one of the near blobs near the middle. I see this occasionally on my PC also. I am not sure what the cause is....
Forum: AC3D Plugins and Other Resources 10th August 2006, 05:38 PM
Replies: 12
Views: 3,057
Posted By steve_hill
PLUGIN: Meta

I've been going on about it in the work-in-progress section and here it is. The first public outing of my metaball plugin...
Forum: AC3D Work In Progress / Showcase 9th August 2006, 05:01 AM
Replies: 16
Views: 2,731
Posted By steve_hill
Re: Metaball plugin WIP

This is just a bit too organic and spidery for my liking:

151

Steve.
Forum: AC3D Plugins and Other Resources 9th August 2006, 04:54 AM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

If only I had the modelling skills as well :(

I have had AC3D for a long time (originally purchased to make models for Blitz3D), but it's only since I upgraded to v6 that I have actually started...
Forum: AC3D Plugins and Other Resources 9th August 2006, 04:37 AM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

Please check that the up-down arrows for the numeric input boxes work in the GUI -- I made an unfortunate change to the tcl file that stopped them from functioning which I fixed as soon as I noticed...
Forum: AC3D Work In Progress / Showcase 9th August 2006, 04:13 AM
Replies: 16
Views: 2,731
Posted By steve_hill
Re: Metaball plugin WIP

They are all from AC3D (resampled to about 50% and jpeged). I have a moderately up to date card - a PCI Express Radeon x800 which handles these models interactively. I am impressed with AC3D's...
Forum: AC3D Work In Progress / Showcase 8th August 2006, 02:54 PM
Replies: 16
Views: 2,731
Posted By steve_hill
Re: Metaball plugin WIP

Trouble is, once it's partially working I get carried away with playing around.

Here is an image, for your viewing pleasure, of a blobby icosahedron consisting of three quarters of a million...
Forum: AC3D Plugins and Other Resources 8th August 2006, 07:38 AM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

I have had a thought. It might be to do with dlls that the plugin uses which are different or absent on your machines. I should tell the compiler to statically link in all libraries. This makes...
Forum: AC3D Plugins and Other Resources 8th August 2006, 06:41 AM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

tbd, acemed,

Sorry you are having problems with the plugin. And thanks for reporting the problem. With two people experiencing the same issues, it must be a problem at my end. I have...
Forum: AC3D Plugins and Other Resources 8th August 2006, 04:42 AM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

Can you tell me if this is on Linux or Windows.

Steve.
Forum: AC3D Work In Progress / Showcase 8th August 2006, 12:22 AM
Replies: 16
Views: 2,731
Posted By steve_hill
Re: Metaball plugin WIP

It's not ready yet. I only just got the inwards working. I need to do the GUI yet.

I'll announce in the plugins forum when something usable is available.

In the meantime you will have to make...
Forum: AC3D Work In Progress / Showcase 7th August 2006, 06:12 PM
Replies: 16
Views: 2,731
Posted By steve_hill
Re: Metaball plugin WIP

It's a tool for modelling blobby/organic looking objects. Mostly for aesthetics rather than exact modelling.

You will be able to specify a number of "blobs" each of which generate a field, like a...
Forum: AC3D Work In Progress / Showcase 7th August 2006, 05:52 PM
Replies: 16
Views: 2,731
Posted By steve_hill
Metaball plugin WIP

Well, I am making steady progress on my second plugin. I have the isosurface algorithm working and by sleight of hand can specifiy metaballs (i.e. I have to write C++ to say where they are).

Here...
Forum: AC3D Plugins and Other Resources 7th August 2006, 04:00 PM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

The twister is now at version 1.1

I have added a minimum and maximum twist angle and tidied a few other things up. The axis vector is no longer shown normalised as this was inconsistent with...
Forum: AC3D Plugins and Other Resources 7th August 2006, 05:48 AM
Replies: 28
Views: 5,176
Posted By steve_hill
Re: PLUGIN: Twister

Also does the extension get listed in the console when the program loads?

Steve.
Showing results 1 to 25 of 41

 

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