Forum: AC3D Work In Progress / Showcase
15th October 2011, 12:08 PM
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Replies: 4
Views: 2,322
Re: Unimog 406
I'll do a quick step by on the basic process. It won't be in any detail but its the same principal I use.
-Draw a line of the radius of the general tire shape you want.
-Then open the revolve...
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Forum: AC3D Work In Progress / Showcase
15th October 2011, 02:03 AM
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Replies: 4
Views: 2,322
Re: Unimog 406
Not much interest here, but i'm still plugging away on my baby.
Anyway, much needed texture work done, sorta finalizing this now, interior done, other details noone but me sees. Thanks
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Forum: AC3D Work In Progress / Showcase
28th August 2011, 10:59 PM
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Replies: 4
Views: 2,322
Unimog 406
Haven't posted in awhile, but then again I haven't made anything in awhile.
In progress on a Unimog 406 from scratch. Everything is made/textured in ac3d (minus terrain). I did export to blender...
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Forum: AC3D Work In Progress / Showcase
29th April 2010, 12:32 PM
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Replies: 9
Views: 4,291
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Forum: AC3D Work In Progress / Showcase
19th March 2010, 03:37 PM
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Replies: 9
Views: 4,291
Re: Deuce and a Half (M35)
yea, the wheels consume basically all the poly count, lol.
Trying out a different shader, and I retextured the tires.
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Forum: AC3D Work In Progress / Showcase
13th March 2010, 12:49 AM
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Replies: 9
Views: 4,291
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Forum: AC3D Work In Progress / Showcase
28th February 2010, 06:43 PM
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Replies: 9
Views: 4,291
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Forum: AC3D Work In Progress / Showcase
27th February 2010, 07:32 PM
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Replies: 9
Views: 4,291
Deuce and a Half (M35)
Thought i'd document my progress here. It's one of my favorite vehicles, so it was just a matter of time before I modeled one. It's going in Rigs of Rods.
So far 5100 verts mirrored. But it has...
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Forum: AC3D Work In Progress / Showcase
27th February 2010, 07:27 PM
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Replies: 11
Views: 3,958
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Forum: AC3D Scripts and Mods
26th February 2010, 03:37 PM
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Replies: 4
Views: 6,199
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Forum: AC3D General
26th February 2010, 03:24 PM
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Replies: 13
Views: 2,984
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Forum: AC3D Work In Progress / Showcase
20th January 2010, 07:03 PM
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Replies: 11
Views: 4,081
Re: Gravedigger
yea, the game itself should backface it black, but I think I have my material file setup wrong. I'm gonna try to troubleshoot that.
Had some time last night, so I modeled a Escalade version. I...
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Forum: AC3D Work In Progress / Showcase
13th January 2010, 07:49 PM
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Replies: 11
Views: 4,081
Re: Gravedigger
Here's it in action :)
http://www.youtube.com/watch?v=YVE3hB_tpfA
And the tires are high poly compared to how I usually model, but it had to be done to get the tread detail, lol. The rest is...
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Forum: AC3D Work In Progress / Showcase
25th December 2009, 01:20 AM
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Replies: 11
Views: 4,081
Re: Gravedigger
Got basically everything meshed except a engine and fuel tank. It's working in game nicely.
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Forum: AC3D Work In Progress / Showcase
22nd December 2009, 04:05 PM
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Replies: 11
Views: 4,081
Re: Gravedigger
It's going in Rigs of Rods once I get all the mesh work done. :)
Got the tire done and textured
http://img687.imageshack.us/img687/8725/door2.png...
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Forum: AC3D Work In Progress / Showcase
22nd December 2009, 01:42 AM
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Replies: 11
Views: 4,081
Gravedigger
Started a new project, gonna make a full Gravedigger monster truck. I got the basic shell complete today, and made the texture from various real life pics of the truck. Made in ac3d, rendered in...
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Forum: AC3D Work In Progress / Showcase
25th October 2009, 10:47 PM
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Replies: 8
Views: 3,632
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Forum: AC3D Work In Progress / Showcase
25th October 2009, 10:44 PM
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Replies: 9
Views: 4,517
Re: 1st Gen Toyota 4runner
I got the basic mesh done in about 8 hours. The stuff that adds up time is texture work, and making the chassis for in game use.
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Forum: AC3D Work In Progress / Showcase
20th October 2009, 03:23 AM
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Replies: 8
Views: 3,632
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Forum: AC3D Work In Progress / Showcase
20th October 2009, 03:21 AM
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Replies: 8
Views: 3,632
Kenworth W900 18wheeler
Nearing completion on this project. I started it like 8 months ago, and just recently got inspired to get it done. All done in ac3d, and I put it in Rigs of Rods to make it come to life ;). Still...
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Forum: AC3D Work In Progress / Showcase
13th September 2009, 06:35 PM
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Replies: 9
Views: 4,517
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Forum: AC3D General
6th September 2009, 12:05 AM
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Replies: 4
Views: 1,209
Re: Bas Relief from texture (not enough)
Thanks for the fast reply. I think I have to give up on the bas relief technique and go with a displace modifier in 3ds. I got it spot on with that, now i'm having a hell of a time importing it to...
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Forum: AC3D General
4th September 2009, 02:28 PM
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Replies: 4
Views: 1,209
Re: Bas Relief from texture (not enough)
Thanks alot, I didn't know you could change that number.
Although, after its imported, the terrain is pretty bumpy compared to what it is normally. You can see the main road that goes up the hill...
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Forum: AC3D General
4th September 2009, 11:12 AM
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Replies: 4
Views: 1,209
Bas Relief from texture (not enough)
Hi, I was wondering if anyone knew a way to import a .raw or similar hieghtmap gray scale terrain image. The Bas relief does exactly this, but only 256x256, and doesn't leave me with enough terrain...
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Forum: AC3D Work In Progress / Showcase
29th August 2009, 07:26 PM
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Replies: 9
Views: 4,517
Re: 1st Gen Toyota 4runner
Got more work on the moving suspension pieces, and crash damage. Just need to model a interior, and engine/transmission and she should be done.
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