Check your OpenGL settings. Some cards allow overwriting the render modes for texture interpolation. But when you give the model away, it will always look the way you see it now. So try to model it, so it looks still good. Always have 3 pixels of unique color at the edge of 2 texture images. MEans: If aou have the cooler and the windscreen of a car in one texture, make sure there's enough "neutral" space between them, so your windscreen does not get cooler pixels at the border...
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