Something I realy miss...
1.
If I have a rectangular surface, and want to split it into two surfaces, this can only be done in the middle
Code:
Before
+-----------------+
| |
+-----------------+
After - when inserting vertices and splitting the surface
+--------+--------+
| | |
+--------+--------+
Now, if I need that cut at 2/3, I have to move the two middle vertices.
Thats no problem, if the angle of the surface is exactly 90° (as i can only move x/y/z)
But as soon as it has an other angle, I have to move a little in each direction. (x/y/z) Guessing, to keep both surfaces plan to each other.
Now, what I like to do:
Inser the two middle vertices, and move them along the surface edge.
Then split the surface at the new vertice-location
2.
Scrollbars in the TCE would be realy nice, to navigate on a zoomed view
3.
A function "snap vertice to surface/object" could be handy, meaning:
I have a fuselage. Now, I like to attach the wing to it. As the fuselage is rounded, I have to try and move every vertice of the wing as close to the fuselages' surface as possible.
Same problem, with engine-nacelle and top surface of a wing. Moving the nacelle-vertices into the wing (to have to hole), destroys the shape of the nacelle edge, as the wing has a profile.
Hope everything is understandable, as english is not my main language...