I see, interesting. So, If I have one .ac file that contains one big object that is textured, exporting to .x will only bring one material (material 1), which will have a texture associated with it.
Now, If I could somehow split the object into two objects, (half and half), and have only the first object assigned to a texture (material 1), and paint the 2nd object with material 5, then exporting to .x will bring over both materials, correct?
If thiis is true, It would work, excpet I find it hard to "unselect" smaller objects from one large object.
Would there be a way to export all the materials for the one large object, including material 1 that has a texture assigned to it? Or, is there a more effective way to handle this?
|