Cylindrical Texture Coordinate Remapping?
Is there an easy way (or any way) to remap texture coordinates with cylindrical mapping instead of spherical mapping?
It seems like AC3D automatically generates correct cylindrical mapping coordinates when you create a cylinder primitive but how do I create the same kind of mapping for an object that is similar to a cylinder but different due to details; for example, a staircase baluster turned with a lathe?
Thank you in advance!
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