i lost all my texture links other wise id post some.
but you should find quit a few good sites by just googling "free textures"
or if you have a copy of Photoshop, render some clouds in different layers, and mess with the brightness/contrast and layer blending types.
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if your game supports multitexturing, the best way ive fond to make a water effect (with the use of pixel shaders) is to:
multitexture two different water textures onto your "water geometry", each with its own set of UVs.
Then slowly cos/sin the UV coords with differnt repeating angles.
you get much more "fluid" looking water than useing a single texture. (if you triple texture its even better)
--Philip
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