alpha masked textures
Hello again..
Okay, have another question that, though I found a post in the forums that seemed to explain how to do it, didn't seem to work in practice.
Basically, I want to apply an alpha-masked texture to a surface. I have the texture created as a 32-bit TGA with an alpha channel.
I followed the instructions on a thread I found, to texture the model, right click on the color bar in the bottom left and select "append texture". After a couple more steps, apparently, the masked parts of the texture should be transparent. However, they're not... I see the leafy part of the texture surrounded by solid black.
If I try to adjust the transparency slider, it affects the entire surface..
Sooo.. in short, are there instructions or a tutorial posted anywhere that illustrate howto do this properly? I tried doing a search but onlly found the above-mentioned thread..
Thanks!
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