Ah! Yes, that works.
Er... sort of.
The object properties now list the new co-ordinates, but using the Rotate function still seems to be spinning the object around the point where its bounding-box centre would be, if it had one.
*Thinks*
I mean, I guess I could place the object's desired centrepoint on the origin, flip a copy of the object about all three axes, set the copy to invisible, then Merge the objects. That (in theory) would give me the correct rotation point for a visible object, although in practice it'd be a terrible waste of time and polygons.
Perhaps there's a way of merging a single additional invisible vertex to a given object to "pull" the centre of rotation into the correct position?
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