Quote:
Originally Posted by MIKX
What is the procedure for placing OBJ8 objects into XP8.xx
Any pitfalls to watch out for?
I converted two objects in the Sydney scenery to OBJ8 and just placed them in the current folder in custom scenery and they failed to appear in XP8 when I started it up.
Obviously there must be a different protocol and before anyone tells me I WILL go and read everything on Ben's site but I would dealy appreciate some hints.
MIKX
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It is a bit tedious but I'll try to help:
First convert the DSF file (where you want to place the objects) to text with the DSF2TEXT tool on Bens site. Then open it with a text editor and look for the lines that start with "OBJECT_DEF". Further down the file look for "OBJECT" followed by the number of the OBJECT_DEF and the lat/lon and altitude of the object placement.
The OBJECT_DEF are numbered starting from 0 although not noted on the file. Select all the OBJECT_DEF lines and copy/paste into a text editor which can display line numbers to count them. I think you can add numbers after the OBJECT_DEF by adding a space and # after the .obj
Number your first custom object with the next number available and add an OBJECT_DEF below the default ones.
Then go down and add the OBJECT (#) and placement LAT/LON ALT.
Next add the following line above the four Property lines already there to make the sim always display the object regardless of the object rendering settings:
PROPERTY sim/require_object 1/73. Where 73 is your first object to always be displayed.
Convert the text file back to DSF by dropping on the DSF2TXT tool again. These conversions may take several minutes.
Don