- Thanks Dennis, I'll read the help too.
- Your second answer forces an obvious question: how do I turn a shell to a solid obkect in order to use it in boolean operations? Can I do that at all?
- I tried 'surface/divide', but apparently the new vertices get always placed on the pre-existing sides. What if I want to put a new vertex in the middle and then split the surface by 'radii' connecting it to the existing vertices? The goal is to increase the detail only where it's needed leaving the rest as simple as possible.
Thanks for your patience (provided that I didn't use up all of it)