Quote:
Originally Posted by captainj2410
go to vertex select mode, select a group of vertices chained together by common vertices (ex. those at the bottom of the car?) and go to vertex>extrude edge. this will allow you to make surfaces based on those vertices. but don't quote me, i don't think i explained that quite right.
|
Sorry Hawk, I missed your last post --- yes, captain is right, that's what I meant by edge extrusion.