Quote:
Originally Posted by nightoftheroundtable
awsome work man. is there anyway to cut back on the triangle count.
|
Thanks. I am pleased if people enjoy it.
The triangle count is a function of the grid size and the number/size of the metaballs. Unfortunately if you reduce the grid size, you get chunkier models. One option is to then use the AC3D smooth or subdivision mechanism.
I can't think of any clever way to reduce the count of triangles. Sorry!
Steve.