Re: How to use the knife-function in 2D-Polygons
I think the general idea here was to make a 3 x 7 polygon because, if you count the number of spaces and shapes from top to bottom you get 7 "rows", and side to side, counting the border and the three shapes, you get 3 columns.
After making that basic 3 x 7, just move the vertices (in X and Y only) to the positions they need to go to describe the polygons, and then eliminate the "intervening" areas. If necessary, perhaps add vertices between pairs if there aren't enough to perfectly describe the shapes.
It's very simple. You just need to begin to think like the program, if that makes any sense.
__________________
Flight Sim Project Contributor
My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals
|