Re: Animating
To be honest I wouldn't appreciate another animation engine in AC3D - at least not a complex one.
That's because I use AC3D for modeling for games and naturally each game engine has its own animation support.
What would be much more helpful is support for animated model formats, i.e. a way to define bones and maybe keyframes. I think that's what the artists for games need. A very simplistic preview would help placing the bones and IK but I think even this could be external to AC3D (similar to the integration of povray).
There are some nice animation engines out there e.g. cal3d so I think it's not really worth the effort building something in AC3D from scratch. The devs of AC3D could concentrate on some support instead spending the effort in even a simple animation engine.
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