I have tried beveling, but there is a problem which is very easily visible with an example:
1) create a simple cube;
2) with the 3D view zoom on one vertex;
3) perform beveling (the result is acceptable);
4) perform again beveling... and the resulting surface is a real mess.
As contrast, you can have a look at how Silo or Wings3D handle beveling: you can go on applying this operation, creating more and more smooth edges.
Is there a way to do something similar in AC3D (without using the tecnique described in
http://www.inivis.com/forum/showthread.php?t=4101)
which is not the fastest method
?
Thanks a lot in advance.