Quote:
Originally Posted by DocStirling
Hi
Noob problem!
I have made a model in metasequioa, but the texturing process is not that good, so I want to do this in ac3d.
I've tried importing by: meta export as .x file, converting to 3ds by Deep Exploration then importing into ac3d, and also by opening the mqo file in Blender and exporting as an ac3d file. I all cases, the model seems to be the wrong way around. I cannot get it mirroed or turned back correctly. Help!
Screen shots not attached, as I could not get the upload process to work
Thanks
DS
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Having opened an example - the glider - now I see my confusion. I thought the left view pane was the
left side of the object, it is not, it is the
view from the left, (as you look at the object from above) - you actually see the right hand side of the object. With this in mind, the model is correctly orientated.
Sorry for you time!
Daniel