Not presently, no, but it would not be terribly hard to write such a thing.
Here are a couple of other ways you could go about it:
Use MegaPOV with the camera_view command to render each triangle to a texture from the point of view of the camera. (You'll need to do some pov scripting.)
-OR-
Easier method: Use the other plugin I just uploaded (
http://www.inivis.com/forum/showthread.php?t=4571) to call the ATI NormalMapper tool. NormalMapper will also output ambient occlusion into the alpha channel of the normal map, which can be saved out and converted to grayscale for self-shadowing. This won't give you full lights like the POV method, but ambient occlusion can still add quite a lot in terms of lighting.