1. I'm working on a pistol I'd love to use in-game, so I'd like the poly count to be as low ass possible. If I've allready made the model what ways are there to reduce the poly count besides optimize vertices and surfaces? (I think weld/merge/snap something like that might help a little.)
2. Ok, I know this is dumb, but I'm using POV-Ray to render, only I don't know any code.
So I wan't to use povwin, but I'm not really sure how to get it into a .obj?
3. What is the best way to "round out" boxes? Just careful vertices dragging? specifcally? Subdivision does not work.
UPDATE:
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TWO new questions
1. What is the best way to make a low poly wheel. Not a car tire mind you, but an old wagon style wheel. For some reason I just can't get it too look good.
2. For my covered wagon, I need to obviously uhh, make a cover. I started by taking a cylinder, resizing it appropriately, than selecting the bottom vertices and dragging it up into the top to make a half cylinder. So now Ive got a half cylinder, but how do i make it "thinner"?
More questions may (will come.)