Re: export texture map to SL
I find this post well worth a 'bump', since I am currently doing the following:
Create a 'template' texture of boxes of multiple colors.
Create/Line up textures using said boxes, which requires (at times) 10 or so uploads of the new texture to test it in SL.
There are folks out there creating photo-realistic sculpted/textured prims, but I can't seem to figure out how they're doing it.
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