ok.. i think i give up. will have to use this ugly blender thing and work my way through many tutorials.
Allthough AC3D is by far easier to use i do not get my models into SL correct. Even the included SL-cube i use as base for my work wont import correctly. Simply dont get the concept of the whole thing.
Building is heaven, importing is hell.
I refer to the often quoted turorial about texturing where it reads:
You can texture your model using the texture tools built into AC3D. Just be sure to follow the rules and use all of the uv space and make sure it wraps in all directions. However, since this is a little tricky to do unless you are a seasoned texture artist, an easier way is to start with one of the pre-mapped primitive shapes that are included with the plug-in.
Three starter shapes are included:
- Sculpty Sphere
- Sculpty Cylinder
- Sculpty Cube
All three shapes are mapped correctly and have subdivisions set. The cube is gridded-out, so it's a perfect starter shape for using the box modelling technique.
IŽd LOVE to do that. But when even the included basic sculpt wont work correctly, what can i do?
this is what the unchanged standard cube looks like in SL:
http://flickr.com/photos/29521483@N07/2810746372/