Quote:
Originally Posted by lisa
Just curious, is the lighting in Bink or baked into the model?
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Blink 3D allows for dynamic lighting, but in a model this complex the calculation of shadows can slow the frame rate, so I lit the model with Gile[s] and used lightmaps instead of dynamic lighting. The shadows are not "baked" in the sense of being combined with existing textures to produce a new texture. The lightmap image is just blended with the texture images when the Blink environment is loaded.