Quote:
Originally Posted by donamy
try placing a vertice just beside the group and select both objects then mirror them. the mirrored parts are now seperate and don't have any shared faces, just delete the extra vertice.
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The problem is also that thereupon I cannot join back the two parts with precision, due the lack of movement's constraints (where is a "snap to grid" option?).
However I'm thinking that some plugin, or embedded function altogheter, is indispensable in ac3d, in order to get rid of the current problems given by the sculpties' design "orthodox" method; probably some kind of sketching help, which sketches freely the desired forms, keeping a starting spherical uv "envelope", then constraining the mesh reticulate to 32x33; this way it could be possible also to design very complex shapes withouth compromising the uvs, nor constraining creativity.