Hy lisa,
Thank's for your answer, but this is the way I did it until now
. But now the Objects are getting so difficult (about 30'000 surfaces), so that it's almost impossible to get a invisible overlap between the crossing of two textures, for example top-texture and side-texture. And the other thing is, that I've got 'round' objects, so there's no specific borderline/frontier between side and top-surfaces, and this area makes trouble: so I wanted to map a texture over the whole object from the side, the top, the front ... and mix them together to one. As far as I'm concerned can't I overlay two textures to one surface, so there's always a ugly border/change of the two textures. So this is what I'm looking for, a function to mix/combine those textures, so that there's no noticable change
.
but thank's for your reply anyway
.
Greets:
Andreas