Re: exporting an x file
well it to do with faces I think when I use an object with Dark Physx(same as Nvidia physx) it does not see the object correctly so it cannot make it act right, if I take the same object and import into say TS6.5 and export it out as an x file all seem ok.
I think I have been trying to many ways now and you come to ask what happening I am lost on what I have done.
thinking back I have this problem before but just thought it was me or the code.
what I was doing was making and object that was 4 cubes across and one cube down.
[][][][]
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but this not what Nvidia vision debugger see, it see a block, but if I use a 3ds it see the above shape.
Ok I am going to go and check things and see if its me, my code or what ever.
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