Quote:
Originally Posted by vortizee
Currently a surface or a vertex can be easily moved orthogonally, but when an it lies in a plane that is rotated, there is no way to move it perpendicularly to that plane other than by using Extrude by Normal.
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Actually you can, you have to select your surface and then use the '+' or '-' keyboard keys (you can set the distance of each move in the settings).
But a proper manipulator would indeed be much more convenient.